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Paintbrush is a Cocoa-based painting and illustrating program for the Mac, very similar to the Paint application on Windows. Paintbrush is easy.

There you should find an installation program for Xcode. Just double-click on this program and follow the on-screen instructions. You should take care to write down the installation path for the Xcode tools because the older versions of Xcode usually install to a different directory than the current version for MacOS X If you downloaded Xcode from the Mac App Store, the download should already have triggered the installation procedure.

This is not very different from any normal application installation under OS X. Since version 5. I will use Qt 5. Unless Qt is updated to version 6, it is usually no great problem to install smaller updates. For this tutorial, the small changes represent no problem. At the moment, Digia is working on a single, unified Web presence that combines the functionality and content from the official Digia Qt website with that of the open source Qt project website. On the download page you can find links for separate downloads of individual components of the Qt SDK.

We do not need these at the moment as the SDK download contains all necessary tools. Just select the offline or online installer for the operating system you are using. As you can see on the Qt download page , the basic choice for all available versions for the different operating systems is one between the online and the offline installers for each operating system. In order to have the most flexible options for future software development, my personal recommendation is to download and install most of the available parts of the Qt SDK.

Therefore I would advise you to choose the offline installer. This also avoids possible connection problems during the installation of the documentation.

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qt-libs | Quickdocs

Starting this program on your computer after it has been completely downloaded will bring you to the next step in the installation process, the selection of the Qt SDK parts for the final installation. The command line, with the parameters that must be passed to configure , should look something like this:. First we build the desktop version of Squish. We've escaped newlines to make the command line fit better on the page, but it can be entered as a single line if preferred. First we must add the AUT path of the application we want to test to the squishserver.

For this example we will use the Qt 3 addressbook example:. Now we can start the Qt Virtual Framebuffer; it might be more convenient to do this in a separate shell window:. You must also tell the Squish IDE to connect to the squishserver we started, rather than starting one of its own. The required setting is the same for both the Classic and New IDEs, but is set differently for each one. See Distributed Tests Section Finally we must also tell Squish to start our AUT with the -qws argument. Now you can run tests or record them, as described in the User Guide Chapter The only differences are the use of a different squishidl and the setting of the XCXX environment variable, specifying the cross compiler.

Make sure that the cross compiled Qt 2. Note that the squishidl tool is needed only at compile-time; it is not used at run-time during the test. Next configure the embedded build. You must set the environment variable XCXX to the cross-compiler you are using. This time we also disable the squishidl tool. We copied this tool in the previous step.


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To avoid problems during testing we recommend verifying the correctness of your Qt and AUT setup prior to test execution. For example, is the QTDIR environment variable pointing to the Qt installation directory it must be set prior to launching the server? And can you successfully run the AUT standalone?

What is Qt Designer?

Any other Qt configuration settings, STL, etc. If you don't want to use a multi-threaded Qt library for your AUT, you can use one Qt library for your AUT and a different one for Squish some parts of Squish , mainly the squishserver and the squishrunner , require a multi-threaded Qt library. However, the parts of Squish that hook into your AUT Squish 's qtwrapper, hook, and object model libraries , must be built against exactly the same Qt library as your AUT.

The other Squish tools can be linked with any Qt library. So in order to support a single-threaded Qt library, you must perform a split build of Squish , i. For example, suppose that the single- and multi-threaded Qt libraries are in the following locations:. The first step is to compile only the multi-threaded parts of Squish by running configure , and disabling everything except for the server and runner:.


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  5. The second step is to compile the remaining parts of Squish with the single-threaded Qt by running configure again, this time disabling only the server and the runner:. Make sure that the AUT is linked against exactly the same single-threaded Qt library as you have used for building the single-threaded parts of Squish. If in doubt, use one of the following tools to verify the correct linkage:. If you want to link the AUT against a static version of Qt, it may work—at least in some cases, and on some Unix variants— but it is not recommended. We recommend using a dynamic shared Qt library for both recording and running tests.

    Running tests using a static Qt library might work with some versions of Qt on some Unix variants, but this is not officially supported. For recording test cases, the application must be linked against a dynamic Qt library—recording will not work with a static Qt library. For running tests, you can try linking the application against a static Qt library. If you want to try running tests on Unix using a statically linked application, there is one important requirement.

    When linking the application, its symbols must be exported so that Squish can hook into the application. To do this using the gcc compiler, for example, specify -rdynamic on the link line. This switch is harmless, so you can leave it in permanently and ship the application linked this way. On some operating systems e. In this case the configuration of the static Qt library doesn't matter at all. If you want to use Squish with a renamed Qt 3 library, you must use additional options to configure.

    On Windows, you must specify three options you must specify all three options, even if one of the libraries is not renamed; in which case, just specify the original version :. With the option --with-qtdllname you must specify the path to the renamed Qt DLL, with --with-qtlibname you must specify the path to the renamed Qt import library, and with the option --with-qtmainlibname you must specify the path to the renamed qtmain.

    The renamed Qt DLL and import library should contain the characters mt if you have a multi-threaded Qt library. If you don't follow this convention, the automatic detection fails and some parts of Squish are incorrectly disabled.

    Install Qt Creator on Mac OSX

    It's mainly the changed directory layout between the two versions that makes a difference for our purposes. To build the parts of Squish that hook into the AUT, unpack the source package into a directory, change to that directory and use configure to specify the location of the QtopiaCore installation. For example:. Here we have used the --with-qtdir switch to specify the location of the QtopiaCore installation, i.

    The client side tools e. A cross-compilation is performed when building software on a local host system that will later be run on a target system that has a different architecture.

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    This is a common requirement when building software for special purpose hardware that is too limited in terms of CPU, memory or tools, to be used as a development platform itself. Part of the build process requires the execution of the squishidl Section The tool must be run on the host system and therefore it must be built with a native compiler.

    This is done in the first phase:. Unpack a Squish source package into a directory such as squish-desktop.

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    For target systems whose qreal type is different from that on the build system typically ARM targets , change the directive. In all cases, now run configure and build the squishidl tool:. This will build the squishidl tool in the bin directory. Unpack the source package in a different directory, such as squish-embedded.

    Use a text editor to create a shell script called squishidl in the bin directory that has the following content:. You can test whether this wrapper around the real tool is working by executing. Now, ask the AUT's developers which cross-compiler they use for application development. Specify the cross-compiler's path for the configure program by setting the XCXX environment variable, and tell configure to build only those components that need to be installed on the target:.

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    If you would rather only copy the minimum amount of files possible to the target device, there are two possible scenarios. Or, if you want to launch the AUT manually e. The Qt directory in your build environment is likely to differ from that used by the target system. As the executables use Qt themselves they need to be told where to find it.

    In addition, Squish might need to be told where to look for the Qt libraries used by the application. This may be the same set as those used by the tool itself but could be different. By default Squish will look in the directory that is was told about during the configuration of the build system.


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